A criminally intense thriller.
The Oxygen levels are especially ingenious. You really do have just baaaaarely enough time to get yourself out of there, and it's almost impossible to do it with Dave still alive. It's just a great application of organic choices.
However... uh, after my fifth try, I finally got Dave to safety... but the epilogue still said that I lost him on the way. What?
Also, I'm shocked to say that I'd actually prefer some overdone minimalist Atari graphics over what we were given here; or at least, a much darker backdrop to match the heavy and desperate theme.
Thanks for the feedback!
Yeah... Dave wasn't supposed to survive. hehe This version is a MUCH easier version than the original and I was afraid that this would happen. :( Sorry for that and thanks for your time ;)
Congratulations, you are 294602rd person to use that Chaos Fantasy song on Newgrounds. Thank you for reaffirming that song's utter dominance as the greatest song ever to grace the audio portal, but this game doesn't do much else.
Suggestion 1: Make the hit detection less crazily biased against the player. Don't let the character die from just the slightest touch of danger.
Suggestion 2: Work way, way harder on level design. You're making a traditional platformer; so go and play some Mario and deconstruct what you play. Try to think like the level designer; try to figure out what it was that made him decide where to put each and every block.
The failure of this piece speaks for itself, so I'll focus positive. I must say, for ten years old, you are quite a good game designer! Anyone who puts those CLASSIC 'motion lines' beneath a persons' feet to indicate dramatic movement knows what they're doing. Also, the way the character grabs hold of the walls both left and right; it's effective graphical fidelity.
Honestly, I wasn't minding the game at all--it was generally pretty functional--until I discovered the absence of any, well, game. You know what? Just take this engine and make something out of it. Like make actual levels. I'd play that.
The brilliance of this game is something to truly strive for. It is particularly excellent in charictarization and energy of the main character; the way Kong perpetually beats his chest shows that he means business.
I tell you the truth, Donkey Kong 64,000 has earned its appealing title above and beyond.
I guided Mr. Stick with all my heart!
Suggestion #1: When pressing "replay", make the song start over again instead of playing it over itself. The world is just fine with one Kanye West, we don't need four.
Suggestion #b: Make the game longer. I honestly like this kind of "choose what to do; make it to the next level or die" game. So keep going with what you're doing.
Suggestion #infinity: Work more on graphics.
Thanks a lot :D
This is the best mini-golf game ever made this side of nothing, and one of the best flash games. Relentlessly imaginative and beautiful aesthetics make for an unforgettable golfing adventure.
The internet has come a long way, and after fifteen years, web games are finally good.
Okay, I lolled at least three times. Best screamer game ever.
Worst 'art' game ever
Dear Lord. I am stunned. This is the worst, most pathetic "art" game I've ever played. Which is funny because they're mostly all retarded enough as it is.
The "deep, compelling story" is pure, unapologetic stock. The gameplay of "walk right and do jack shit else" doesn't work here. The graphics look like they were drawn not with the mouse; but with a broken mouse, on MS paint, upside down, and using your feet instead of your hands.
Music's nice though.
Here are my construction plans:
*Think of a story that is good. Think of a story that it interesting. Copy the elements and parts of it that are good and apply it to your own story, then maybe your games will sound like they were written in more than three minutes of effort.
*Have gameplay. Try having parts that involve walking left. Or doing anything.
Dealing with so-called "art" again :\
Once again, pixelated graphics, vague instructions, making no sense and being pretentiously "dramatic" do NOT make this game deep, meaningful, insightful or anything like that. Anyone who talks about how "deep and meaningful" this game is is as easily influenced and naive as the NPC's in this game.
Still, it's cool. And the feeling of some deep message--even though it's total bullshit--is still pretty fun. It looks great, the sound is addictive to listen to, and it's overall good.
Quite nice! The pixelated design was very well done, the colors were extremely well chosen. The controls (especially when shifting gravity) are just a little stiff, but that's about the only problem with this game. Other than not being very original, that is. I really liked the story, too.
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