Are you all asleep?
The whole "let's be edgy and weird, with surreal visuals and music, and an abstract story with improper narrative structure" is getting really, REALLY popular. And most of the time, it's laid on a little too thick, and can sometimes be a little pretentious.
For example: World of Goo is a fun game with great visual design and all that jazz, but sometimes I think it shows off its brilliance too much.
Other flash games that have gotten into this fad like "Every Day the Same Dream" are being 'surreal' in a horribly one-dimensional way with a strong sense of dishonesty.
But then there's the crowning jewel of achievement of this new style: Portal. The genius of which everyone is trying to imitate, but it seems that nobody quite understands it. But here's what people aren't getting: it wasn't a great game just because it's so witty and clever, but because it uses subtlety as well. For the most part; it looks like your standard FPS but a little cleaner and whiter. It makes the dangers you're in all the more scary and intimidating. Oh and you know what else made it so good? It also came with really good GAMEPLAY to compliment the fact that it was a game.
And on that subject; I can finally start talking about the game. Because its gameplay is fail. It's not a platformer. It's a walker. All you do is walk this way, talk to this person, then walk that way. Not fun. This game does slide a bit too much towards the pretentious side of surreal games, but for the most part it behaves. So, anyway... overall:
That was a total blast! I love it!
Yes, yes, as much of a bone I have to pick with the douchebaggy fad of 'bizarre games', I still love the shit out of them. And this one was excellent. It's obviously one of the best-looking games yet made, and somebody out there has to give the music a Goddamn medal, seriously.
So yeah, great effort. Just put a little more thought into the game part of 'video-game' next time.
PS: One more complaint; the ending. Why do the surreal games have such anti-climactic endings? Is it on purpose or something? Look; the game took about twenty minutes to beat. It warrants having something more dramatic at the end, rather than just going "ooh, the end, seeya!" It desperately was missing a final boss, or some sort of bang to go out on. Seriously.
PS2: Wait! Wait! I forgot about something. Can you tell me why I have to go through text with the mouse, yet move with the keyboard? Don't you know how awkward that is? It's a basic and simple rule that you have to keep all the controls on just one of those two devices unless you have no other choice.
PS3: YES I know you're actually supposed to write "PS, PSS, PSSS," but numbers look a lot better, don't they?