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18 Game Reviews w/ Response

All 118 Reviews

A criminally intense thriller.

The Oxygen levels are especially ingenious. You really do have just baaaaarely enough time to get yourself out of there, and it's almost impossible to do it with Dave still alive. It's just a great application of organic choices.

However... uh, after my fifth try, I finally got Dave to safety... but the epilogue still said that I lost him on the way. What?

Also, I'm shocked to say that I'd actually prefer some overdone minimalist Atari graphics over what we were given here; or at least, a much darker backdrop to match the heavy and desperate theme.

hbocao responds:

Thanks for the feedback!

Yeah... Dave wasn't supposed to survive. hehe This version is a MUCH easier version than the original and I was afraid that this would happen. :( Sorry for that and thanks for your time ;)

I guided Mr. Stick with all my heart!

Suggestion #1: When pressing "replay", make the song start over again instead of playing it over itself. The world is just fine with one Kanye West, we don't need four.

Suggestion #b: Make the game longer. I honestly like this kind of "choose what to do; make it to the next level or die" game. So keep going with what you're doing.

Suggestion #infinity: Work more on graphics.

Coolymanman7 responds:

Thanks a lot :D

I totally want to see the movie now

Holy crap, man! Great little graphics and art, good sound effects, awesome unending pace, great level design, very unique and fun concept, and it's the first game PERIOD that I have ever played where losing is actually insanely fun.

ChrisKempt responds:

Wicked, glad you enjoyed it! I have to say I'm very much looking forward to seeing the film myself!

Wikipedia: the broadway musical?

You get a gold star, Devin. Games judgement must always be adjusted to how much time you spend playing them, so this is a really, really good game. More whimsy and mellowness has been packed into thirty seconds here than any game yet made.

DevWil responds:

Thanks a lot! Very kind review.

Flinging never felt so average

What could make it better? Um... how about a ground? It doesn't make much sense to have the bunny magically stop at the bottom of the screen. Better animation as well. And I don't mean art design (you did a decent job at that) I mean make the bunny have more than one single frame that just spins around. One of the most important parts of a skill toss game is the fun of seeing your victim wiggle around like a rag-doll. Make the physics less floaty, and the world less empty and you're good to go.

The music though; I know I'm supposed to not like it because it's so cheery and cheap, but I think it's pretty good actually. Certainly better than the overly-loud song we got in Toss the Turtle.

PS: About that song in the Turtle game; I think it was also in Castle Crashers, right? Why is it so popular? It's not that good.

RickyRombo responds:

Funnily enough I never thought of ground! Thanks for the heads up - wish I could've seen this earlier when I had the time to fix it up.

As for the physics, what I have now is most obstacles add 10 to the gravity and subtract x from speed, while the others add x to speed, and the tramp actually subtracts 40 from the gravity. You'll get varied floating results, but what exactly do you find to be the best combo?

Oh and the ground adds 20 to the gravity

Okay, okay; I will enjoy

I literally laughed-out-loud the first time I saw the foot-shield. Other than that; the randomness only works mildly well. Basically, you keep fighting the same plant demons 90% of the time, so it's more repetitive than random.
Sound effects, however, seriously needed some work. It got annoying to hear the same thing so long. The solution is simple: make at least twenty different effects for the gunshot, and at least ten for taking damage. Make them take random turns. Boom: instant cure for annoyingness.

Another thing I don't like is the fact that the title gives away the fact that the game is random. If it were some generic title like, "Grand-city war of Hembloo!" no one would be expecting much. Then, as soon as they see what the game looks like, they'd be like, "holy shit! What is this?! Ololololol!"
By making sure that everyone knows the game is SUPPOSED to be random before they can even play it, they see what it looks like and go, "Yep, this is random alright. *small chuckle*"

Ultimate problem--though--is gameplay. Yes; it's just another shooter. And not a very good one. Frame-rate is choppy, animation is stiff. Animation-smoothness is a big part of gameplay, you know. In Mario World for example; the way that Mario moves his legs so fast is vital to giving players the feeling of running as fast as he does. It makes the controls much better; giving you a better sense of what you're doing.

Art design is great, though, so this is a good effort for being so small and quick. Continue working on your animation and controls, then make some more games like this.

Axiom responds:

Thanks. I'll have to find where to add a randomness to the sounds... since I found out how to add sounds and badguys.. but I agree a list of like 5 different kinds and maybe 2 sounds each would be a lot more interesting. I just need to learn how to *DO* it :P

Hmm I think another thing I will need to do is add a preloader. Maybe that will help a bit with the smoothness? I'll look into it.

Impressive!

Oh... my... God. I've seen fart soundboards before, but nothing this epic. And thank you SO much for the "cancel all sounds" button, and even making it convenient for us by being able to use the spacebar. Seriously dude; going through that tiny extra bit of programming just to make better such a pointless toy is truly caring!

Although I sort of dislike the graphics. Pitch-red and green are ugly. Certainly you could've made something more appealing to the eye.

ChrisTobin responds:

Thanks Man :D + yeah , I know. It took me about 3 hours , nothing big. I knew it would get a low score. But I may do a updated version :D

So so

This game is so daring and original for the fact that it's SO undaring and unoriginal that no other person has the balls to make such a thing. Yeah I know it's supposed to be a tribute, but, well, tributes are worthless too.

Niallmcfc responds:

There's another series out now so maybe you'll prefer that.

Purposeless

It's too outweighed by the hundreds of other games that are just like this, but way better. However, it's good to see you have decent flash skills, so please improve them and make something original.

jaked122 responds:

well, I'm just glad to see that you believe I did a (somewhat) passable flash game(in terms of coding).

Too short

Heh heh, it's a concept that has yet to get old for me. But dang, it's reeeeally short. I bet you could use my help on this. *wink*

jakenator85 responds:

FtD3 will have 10 pictures, instead of 6, and maybe even 5 bonus pictures.

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